Archives for: July 2009
Review - Ecamm PhoneView
What's it for?: Copying stuff from your iPhone to your Mac
Score: 3/5
Pros: Easy to use, just works
Cons: No file syncing, wired connections only Mac only
Cost: $19.99USD
Buy from: Ecamm PhoneView
Syncing an iPhone through iTunes works well but there may be times when you need to extract data from your iPhone. For example, if the disk in your Mac dies then the photos or music on your iPhone might be your only backup. Ecamm's PhoneView application lets you connect an iPhone and browse its contents so you can copy data between your Mac and the iPhone without using iTunes
After installing PhoneView it automatically launched and was ready for my iPhone to connect.

After connecting my iPhone by its USB cable I was able to view its contents and copy content to and from its filestore. In addition I was able to read SMS and Notes, with an option to save them to my Mac (this may be important for business users concerned about record keeping), copy music and photos from the iPhone and use the iPhone as a portable disk. iPhone 3GS support arrived in the latest version so you can even copy your videos to your Mac.

Using the iPhone as a portable disk does add to its usefulness but it would be great if Ecamm developed an iPhone app so that copied files could be read on the iPhone. Having shelled out $20 I'd like to be able to read the data I've been able to copy. Given that the iPhone OS supports reading of many different file formats it's a little disappointing to not have a companion app for this purpose. However, the ability to store a backup of key files is very handy.
If only...
The one thing I'd really like to be able to do with PhoneView is create SMS from my Mac and have the iPhone send them. While I'm working, it'd be great to be able to use my Mac that way. But that's a small criticism.
Connection to PhoneView requires connection by USB - no Bluetooth or WiFi allowed. Given that the ability to connect over WiFi for data transfer is supported in a huge array of apps this is a serious omission. For me being able to connect my iPhone wirelessly would add significantly to PhoneView's utility as I could use it while commuting.
Should you buy it>?
PhoneView is a very useful piece of software. The ability to copy data from your iPhone is very handy and the $20USD price tag is reasonable. I picked up PhoneView as part of a recent MacHeist bundle and it's proven to be one of those handy little apps that I'd probably not have purchased on its own. However, I really like this app and find it very useful.
Review: Doom Resurrection for iPhone
Score: 3.5/5
Pros: Great graphics, excellent gameplay
Cons: Not enough levels
Cost: $5.99USD
Buy from: Apple App Store
Id Software's Doom probably sold more PCs than any reseller. In it's time, the early 1990s, it needed some pretty grunty hardware to keep up with the fast-moving bad guys and what ever they were throwing or firing at you. Doom spawned its own ecosystem of add-on levels and eventually was superseded by Quake and a host of other first-person shooters. Doom Resurrection is a re-birth of Doom, specifically made of the iPhone and iPod touch. It's not a straight porting of the original game - these are entirely new levels although the premise of the story is the same.

I won't rehash the storyline of Doom as it's adequately covered over at Wikipedia and lots of fan sites as well as Id Software's own site.
Storyline
You're the last surviving marine on a remote research facility on Mars. You start the game unarmed (although that's not the case for too long) and have to negotiate your way through the facility, killing all manner of demons, zombies and other nasties along the way.

In other words, shoot anything that moves, don't get killed and save the world!
Gameplay
Given that the iPhone lacks a keyboard, Doom Resurrection puts you on rails. This means that you don't have any control over your own movement during the game. This takes a little getting used to. One of the features of Id Software's First Person Shooters, or FPS, is that you can freely walk around the game space and explore. The goal in the original game was to find secret passages and other secrets hidden behind walls. There are secrets in Doom Resurrection but they're not well hidden. The trick is to seem them and shoot them to open them before you go past them. You can't stop your onward movement to the destination at each level.
Accompanying you on much of the journey is a small flying droid called Sam. Sam gathers data from the few remaining data terminals so that you can send the data to base an avert the seemingly inevitable teleportation of demons from hell to earth. Same only appears when she's integral to the story. Otherwise she's not floating about, cluttering up the limited screen space.
As there's no way to control your own movement, the left corner of the screen is set as a dodge control. When one of the demons throws a fire ball at you, the dodge control will let you duck out of the way, letting the fireball harmlessly sail by. The trick is to time your dodge correctly so that you don't go too early and get hit. When possessed soldiers are firing their guns at you the dodge control lets you hide behind conveniently placed crates or pillars so you can stay out of harms way until there's a break in the shooting and you can retaliate.
Weapons
One of the great things about the original Doom was the array of different weapons you could discover. The most basic weapon is a machine-gun. This weapon's magazine holds 60 rounds but you somehow have an infinite supply of refills. While that sounds silly it has the advantage of not leaving ammo lying around the screen all the time.
There's also a pair of shotguns you find as your walk through the research facility. The single barrel unit packs enough punch to kill most humanoid bad guys with a single shot to the head. You can hold eight shots at a time with that weapon.
The double-barrel shotgun can kill many of the larger mutants that come your way with a single blast providing you wait for the mutant to get nice and close. But beware - reloads take a second or so and that's enough time to get badly hurt if you don't make the kill on your first shot.
There's a plasma rifle as well. Its magazine holds 40 rounds and can kill most things with about half as many shots as the machine-gun. However, the plasma ammo is best saved for when you get your hands on the BFG.
The BFG, or Big XXX Gun, fires forty rounds of plasma in one fell swoop and will kill several bad guys at a time. However, it takes a while to fully prime so you'll need to time its use carefully.

Controls
The on-screen controls are easy to use. Each corner of the screen is designated for a specific function. The top-left corner lets you toggle between weapons, the top-right reloads your weapon. The bottom-left is for dodging incoming enemy fire and the bottom-right is for shooting. There's also a small pause button on the top of the screen should you need a break while playing.

Each weapon has a different set of crosshairs for aiming. You direct the crosshairs by tilting the iPhone as the aiming mechanism uses the device's accelerometers. My only complaint was that it's tricky to aim correctly unless you're sitting still - something that's difficult if you're playing on a train.
Criticisms
I really enjoy playing Doom Resurrection. That's why I was really disappointed as there just weren't enough levels. I managed to play all the way through from start to end in a couple of days. Sure, that cut into stuff like eating and work, but I got a lot more gameplay out of the port of Wolfenstein.
Also, the "on rails" approach to movement is a great way to eliminate the use for complex controls that take away from the available screen space but it did take some getting used to.
Should you buy it?
If you enjoy playing FPS and have a few spare bucks then I'd recommend Doom Resurrection. Although I've finished the game, I'm still playing it, using the "Free Play" option to go back to various points in the game.
Increasing your Notebook's Battery Life
Back in May 2007, I wrote a feature for Australian Macworld on batteries and power solution. You can read the entire yarn here [22MB PDF].
In that story I recommended that users should regularly cycle your notebook or mobile phone's battery. That means letting it run all the way down and then fully recharging it.

Today, I came past this story over at ZDNet. It seems that Apple has a nifty diagnostic app running on an iPod that can diagnose whether a failed battery's condition has come from neglect or from a defect.
One of the telling things about this particular visit to the Apple Store was something the tech told me. He said that he would replace the battery with a new one because it has be “used correctly.” When I asked him to elaborate on what that meant, he told me that Apple’s notebook batteries last longest when they’re routinely charged and discharged.
Apple's batteries are more sophisticated than a simple collection of single cells. There are "smarts" built into them that retain information like the number of charging cycles and let you check the remaining charge by pressing a small button either on the battery (for older Macbooks and MacBook Pros) or on the unibody for more recent models.

If you're a mere mortal and don't have a fancy iPod gizmo for testing your battery, you can achieve much the same with iStat Pro - a widget created by iSlayer. In addition to all the useful system information it provides it's able to access that interesting battery data.
As it turns out, battery life is very much a "use it or lose it" proposition. In order to get the most out of your battery, both in terms of longevity and capacity make it a habit to run the battery down regularly.
Apple Networking is a Little Screwy
I typically connect my MacBook Pro to the web in two different ways; WiFi and a Huawei E160G 3G modem. One of the things I've found, that is really annoying, is that OS X is really dumb when it comes to dealing with multiple network connections.
What I find is that OS X tries to connect to a WiFi network while the 3G connection is active. The problem is that if the WiFi connection is poor OS X persists in trying to use it even if the 3G connection is better. I've encountered the same thing when I've connected an iMac to one router by Ethernet and another over WiFi (Idid this as part of some router testing). OS X was unable to aggregate the connections.
The cure is easy - turn off WiFi before initiating the 3G connection. But that's not very Apple-like.
For an OS that's generally very traveller-friendly this is a real PITA.


